[Developers] newfmin on GPU with aribitrary number of variables
dave fournier
davef at otter-rsch.com
Wed May 9 10:48:36 PDT 2012
On 12-05-09 10:45 AM, Ian Taylor wrote:
The BFGS without GPU is already in the version of newfmin.cpp. Look for
something like
gpu _flag near label21:
> Thanks Dave.
>
> Just in case anyone else is as ignorant as I was yesterday, don't
> waste your time trying setting up the GPU stuff on a virtual machine,
> because it won't work.
>
> That got me thinking it would be nice to work toward having
> independent options for the BFGS algorithm and GPU calcs. Dave did
> note that the characteristics of the BFGS algorithm make it well
> suited to GPU, but it's easy to imagine that there could be cases
> where the new algorithm would perform better even without the extra power.
> -Ian
>
> On Wed, May 9, 2012 at 7:50 AM, dave fournier <davef at otter-rsch.com
> <mailto:davef at otter-rsch.com>> wrote:
>
>
> To get the flexibility for testing the GPU version of newfmin.cpp
> I have modified it to work with vectors not divisible by 256.
> GPU's like powers of 2. For example they can do 256 or perhaps 4*256
> operations concurrently. New version is attached.
>
>
>
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